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AC2: Designs

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          Listed below are several of my personal designs. Each
design includes both it's parts listings and general gameplay
tips for that particular core. I have chosen to omit the colors
of the designs because most people don't care about them; and
those who do care can probably make their own great paint jobs.

AC Name: Titan
-------------------- ---------------
Head             EHD-GN-92 | Price           921500
Core                ECH-D4 | 
Arms             ZAN-707/E | Armor Point       9778
Legs              ELN-STVM | Weight           10525
Booster       ZBT-GEX/3000 |
FCS            LODD-BLAZER | EP Output   6930/13000
Generator        HOY-B1000 | Wait EP           5422
Radiator        RPS-MER/A3 | 
Inside            No Equip | Legs WP     7097/ 7630
Extension     BEX-BAMS-287 | Core WP     3322/ 3842
Back unit R    ZWM-M241IMU | 
Back unit L     ERM-TE3000 | Def Shell         2148
Arm unit R    KARASAWA-MK2 | Def Energy        1218
Arm unit L      ZLS-400/SL | Cooling           1200
---------------------------------------------------
Optional Parts:
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
---------------------------------------------------
Gameplay Style: This guy is a real heavy hitter. He can
take a lot of hits before going down and can deal his own
damage real quick. Use the multi-missiles at long range. Then
use Overboost to close the distance and open your enemy up
with the Karasawa.


AC Name: Swift
-------------------- ---------------
Head          ZHD-MO/EGRET | Price           867000
Core               ECL-ONE | 
Arms           ZAN-202/TEM | Armor Point       7934
Legs           ZLN-WA02/SS | Weight            5993
Booster            EBT-V55 |
FCS            LODD-BLAZER | EP Output   6586/13000
Generator        HOY-B1000 | Wait EP           4599
Radiator           RBG-CM6 | 
Inside         INW-DEC-00A | Legs WP     4318/ 4400
Extension        BEX-BB210 | Core WP     1655/ 2915
Back unit R    ZWM-M241IMU | 
Back unit L     ERM-TE3000 | Def Shell         1336
Arm unit R     ZWF-S/NIGHT | Def Energy         864
Arm unit L      ZLS-400/SL | Cooling           1812
---------------------------------------------------
Option
SP-S/SCR
SP-ENE-SCR
SP-BSI-LE
SP-CIR-K
SP-BE++
---------------------------------------------------
Gameplay Style: A light but deadly design. A smaller cousin of
the Titan. It features much more maneuverability while still
featuring good offensive capabilities. Your best strategy is to
keep some distance between you and your enemy, always keep
on the move. The ultimate goal is keeping yourself at a point
where you can dodge incoming shots while still being able to
lock on with the Night rifle.


AC Name: Sledfang
 
HEAD--------EHD-WACS
CORE--------ZCL-XA/2
ARMS--------EAW-S604
LEGS---------ZLB-7744/VAT
BOOSTER-----ZBT-GEX/3000
FCS----------VERTEX-124/EE
GENERATOR--HOY-B1000
RADIATOR----RRX-COT-GK10
EXTENSION---BEX-BRM-04
INSIDE--------No Equip
BACK UNIT R--EWX-VLS241
BACK UNIT L--EWX-VLS241
ARM UNIT R---No Equip
ARM UNIT L---No Equip
 
OPTION
 SP-S/SCR, SP-ENE-SCR, SP-BSI-LE, SP-SAB/J,
 SP-BFS/LOSP, SP-ECM-JAM, SP-SBRK, SP-VIECH
Gameplay Style: A specialty design focusing around two of the
most powerful weapons in the game, the dual vertical missiles
and the small missile arms. This design is best suited to wide
open terrains as the vertical missiles can't be used in confined
spaces. While heavy and slow, this design can use it's missile
arms to pack quite the punch in at close range. Experiment a
little to find out which ranges work the best for you.


AC Name: BuzzBomb
 
HEAD--------EHD-WACS
CORE--------ECH-D4
ARMS--------EAW-DC10
LEGS---------ELN-STVM
BOOSTER-----ZBT-GEX/3000
FCS----------LODD-8
GENERATOR--HOY-B1000
RADIATOR----RRX-COT-GK10
EXTENSION---BEX-BAMS-287
INSIDE--------INW-DEC-MQ2
BACK UNIT R--ZWM-M24/IMU
BACK UNIT L--EM-SD120
ARM UNIT R---No Equip
ARM UNIT L---No Equip
 
OPTION
 SP-ENE-SCR, SP-SAB/J, SP-VIECH
Gameplay Style: An AC focusing on the most destructive weapon
in the game, the grenade arms. While equipping weapon arms
hinders the defense of your AC, this particular exchange is more
than worth the sacrifice. This AC lacks any long range attacks.
Instead it focuses on booster power and generator output to get
within striking distance. Since one of the 12 shots can deal an
average of 2000 damage to an opponent, the battle should end
long before you are destroyed. Your worst fear should be
humanoid Karasawa weilders. For them you must use the OB
Joust technique. (See Tips section.)




Showcased here is my design entry in the Master of California
tournament. Although ultimately shot down by some great
competition I did recieve many merits from the other pilots as
being one of their most difficult competitors of the night:
AC Name: Avenger
 
HEAD--------ZHD-MO/EGRET
CORE--------ZCX-F/ROOK
ARMS--------EAN-2112
LEGS---------ZLB-7744/VAT
BOOSTER-----EBT-V55
FCS----------LODD-BLAZER
GENERATOR--HOY-B1000
RADIATOR----RPS-MER/A3
EXTENSION---BEX-BAMS-287
INSIDE--------INW-DEC-MQ2
BACK UNIT R--BRLT-B10000
BACK UNIT L--ZWM-M24/IMU
ARM UNIT R---KARASAWA-MK2
ARM UNIT L---ZLS-T/100
 
OPTION
 SP-S/SCR, SP-ENE-SCR, SP-BSI-LE, SP-BE++, SP-E/SAVER
COLOR
General:  (80,0,0)(20,0,0)(130,130,130)(60,60,200)(95,95,95)
Gameplay Style: **Reccommended for Advanced Players**
This refined AC is a great example of what can be accomplished
when great offense is combined with above average
maneuverability and defenses. Creative use of the Overboost
function is a must. With practice you should find this AC is
rather like a hummingbird armed with explosives.
Click here to see a picture.


Finally for all you cheaters out there(See Tips and Secrets),
you should like the design posted below:
AC Name: Slowpoke
 
HEAD--------EHD-WACS
CORE--------ZCH-GR/I
ARMS--------ZAN-616/AUR
LEGS---------ELN-STVM
BOOSTER-----ZBT-GEX/3000
FCS----------LODD-BLAZER
GENERATOR--HOY-B1000
RADIATOR----RPS-MER/A3
EXTENSION---BEX-BRM-04
INSIDE--------No Equip
BACK UNIT R--EWC-GN44-AC
BACK UNIT L--ZWM-M24/1MI
ARM UNIT R---KARASAWA-MK2
ARM UNIT L---LS-MOONLIGHT
 
OPTION
 SP-S/SCR, SP-ENE-SCR, SP-SAB/J, SP-CIR-K, SP-ENE-ACC 
Gamplay Style: The meanest of the mean. This guy is the master
at close range encounters. The Karasawa and grenade launcher
work wonders at draining the life out of your opponent. Use the
quick launching missile strikes on the unwary to free them of
a few thousand AP. It's only weakness is it's lack of long range weaponry, this is made up by it's powerful Overboost and extra
energy from the Plus Enhancements.
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If you have any questions or comments about the site, or any questions about the Armored Core series, feel free to e-mail me: Outpost Command.